![]() The main problem with this is that it's pretty easy to fill up the meter all the way every time. Depending on the move, after you press the right buttons, you may be able to spin the analog sticks around rapidly in order to fill up a meter (as the animation of the move is being performed), which then will correspond to the amount of damage that will be inflicted. For example, the only noticeable change to the fighting system is the addition of four different player inputs while your character is executing a special move. ![]() Most of the new features of the game are cosmetic and trivial. Right away I can tell you that if you played the first one, your opinion of this game will more than likely be the same. In fact, this game has no significant improvement in functional terms over the first one. If there ever was a video game award for "Sequel that was most similar to the original," Dragon Ball Z: Budokai 2 would certainly be a nominee, if not a winner.
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